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Old Jun 28, 2009, 10:54 AM // 10:54   #21
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I would go for Rt, just because it's something new and spirits never stopped to amaze e even when they were useless.
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Old Jun 28, 2009, 06:10 PM // 18:10   #22
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Originally Posted by Gigashadow View Post
The trick is to come up with a good Rt/Mo or Mo/Rt guy with splinter weapon and strength of honor. Anyone have anything that works really well? I saw traversc's one build above so far, interesting, haven`t tried it yet; I'm thinking maybe make that but make it a Rt/P to add an attack skill to benefit from other paragon shouts. Wearying Spear might work well on that guy at even low levels of spear mastery for the large amount of +damage, given +damage and spirit's strength aren't affected by weakness.
Instead of wearying spear, Find Their Weakness! You also get access to other command goodies and a shield. Hmm... I'll try that later as well
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Old Jun 28, 2009, 10:40 PM // 22:40   #23
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Originally Posted by Racthoh View Post
The concept I was thinking of looked like this:

Signet of Spirits {E}
Splinter Weapon
Rupture Soul
Boon of Creation
Ancestor's Rage
Spirit to Flesh/Spirit's Gift/Feast of Souls
Destruction
Mantra of Inscriptions

Spawning Power: 10 + 1
Channeling Magic: 12 + 1 + 1
Inspiration Magic: 8

The biggest issue though is how well the AI will use the spirit killing skills.
Interesting, I'm looking at something very similar. Specifically, I find [spirit to flesh][destruction] potentially OP, given the identical semi-short 15s recharge times. What I envision is the usual MOB overrunning the group, with the Rt hero coming to the rescue healing all allies (spirits/summons too!) for 180 while doing massive AOE damage. However, I suspect it will pick a random (closest?) spirit, so it's most likely (~75% of the time) to choose 1 of the 3 signet spirits (with 13s recharge). Along these same MOB lines, [agony] looks somewhat interesting. I assume [painful bond] doesn't synergize with either of these spirits, tho...

With [boon of creation] and your two spirit skills, you're looking at a net of ~6 energy gain every 5 seconds. Add one or two more spirit skills, and you're at ~8 energy every 5 seconds. These numbers assume the Rt hero will recast both spirit skills every time they recharge (not too sure this is true - do they bother if spirits are still at full health?).

ATM I'm leaning more toward [spirit siphon] and 3-4 spirit skills myself. I hate to think what happens if your boon enchant gets interrupted or removed, when siphon is so much more spammable. Also, siphon doesn't rely on them wasting time to recast spirit skills for spirits that are still alive with plenty of health and time remaining.

Assume you have typically ~4 of 6 offensive spirits up, with each at ~80% energy (25/31), on average. With 4 pips, total recovery should be ~20 seconds, allowing you to siphon one every 5 seconds or so. This should net you ~7 energy every 5 seconds. I figure this is conservative enough...

I'm sitting on the following build ATM:
[build=OAWjMgiMpOXTMX5saixscMzHAA]
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Old Jun 29, 2009, 04:32 AM // 04:32   #24
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Originally Posted by traversc View Post
Instead of wearying spear, Find Their Weakness! You also get access to other command goodies and a shield. Hmm... I'll try that later as well
Instead of a hybrid Rt/Mo to get both Splinter and Strength of Honor, I decided to try ditching SoH entirely and experiment with Nightmare Weapon on my 14 channeling Rt. I was quite impressed with it, and in fact I think I might prefer it to SoH. It's noticeably more damage, a ~150 heal, unshatterable, and in an attribute line I'm already heavily invested in. The Rt hero keeps it on me like glue. Try it out!

The main downside I am now trying to overcome is that my 14 channeling/13 resto ritualist cannot keep up with energy any more due to Nightmare Weapon spamming. Spirit Siphon is very unpredictable energy management if he doesn't move around a lot now, and generally is not good enough with the bar as it is. So I might be forced to go back to Strength of Honor (on another character) to give the poor guy a break.
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Old Jun 29, 2009, 05:49 AM // 05:49   #25
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They CAN'T recast spirits until the spirits are dead. That's why skills like gaze of fury and feast of souls are just about essential on a spirit hero.

Quote:
Originally Posted by Coney View Post
With [boon of creation] and your two spirit skills, you're looking at a net of ~6 energy gain every 5 seconds. Add one or two more spirit skills, and you're at ~8 energy every 5 seconds. These numbers assume the Rt hero will recast both spirit skills every time they recharge (not too sure this is true - do they bother if spirits are still at full health?).
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Old Jun 30, 2009, 10:08 AM // 10:08   #26
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I use the following for Communing Spirit spammer:

Spawning=14
Communing=14

Defensive Setup.

1. Feast of Souls
2. Armor of Unfeeling
3. Shelter
4. Displacement
5. Union
6. Disenchantment
7. Anguish.
8. Flesh of My Flesh

Offensive Variant

1. Feast of Souls
2. Armor of Unfeeling
3. Dissonance
4. Pain
5. Union
6. Disenchantment
7. Anguish
8. Flesh of My Flesh

These setups are supposed to be used with +20 energy staff, radiant insignias on head, arms and feet with a one or two +2 energy runes.
The tactic of spirit spamming is rather different, instead of wasting a skill slot on bad energy management heroes cant use anyway I simply made sure they have enough energy to cast all of them. :P
Heroes use AoU perfectly. As they have a spirit availible, they cast it. This provides a very strong wall of defense.
FoS is there to renew the wall if needed.

Last edited by Super Igor; Jun 30, 2009 at 10:10 AM // 10:10..
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Old Jun 30, 2009, 04:39 PM // 16:39   #27
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Originally Posted by Paul Dawg View Post
They CAN'T recast spirits until the spirits are dead. That's why skills like gaze of fury and feast of souls are just about essential on a spirit hero.
Can't or don't?
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Old Jun 30, 2009, 08:15 PM // 20:15   #28
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Can't or don't?
Both most likely.
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Old Jun 30, 2009, 09:39 PM // 21:39   #29
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Originally Posted by Teutonic Paladin View Post
Can't or don't?
I imagine he means don't....if you were to force them to cast it by clicking it I'm pretty sure they still would, but they won't do it on their own as long as the spirit is still up.
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Old Jul 01, 2009, 12:46 AM // 00:46   #30
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Yeah, I meant "don't." You can force them to recast the spirits if you micro the skill.
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